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The Effect of the Game on Students' Intramuscular Injection Skills

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ClinicalTrials.gov Identifier: NCT05963269
Recruitment Status : Active, not recruiting
First Posted : July 27, 2023
Last Update Posted : July 28, 2023
Sponsor:
Information provided by (Responsible Party):
Nehir Demirel, Maltepe University

Tracking Information
First Submitted Date  ICMJE July 19, 2023
First Posted Date  ICMJE July 27, 2023
Last Update Posted Date July 28, 2023
Actual Study Start Date  ICMJE September 27, 2022
Estimated Primary Completion Date August 28, 2023   (Final data collection date for primary outcome measure)
Current Primary Outcome Measures  ICMJE
 (submitted: July 26, 2023)
Computer-assisted games change students' knowledge about IM injection. [ Time Frame: 2 week ]
1 week after playing the game, the level of knowledge will be evaluated by an independent observer with a practice exam.
Original Primary Outcome Measures  ICMJE
 (submitted: July 19, 2023)
Computer-assisted games increase students' knowledge about IM injection. [ Time Frame: 2 week ]
1 week after playing the game, the level of knowledge will be evaluated by an independent observer with a practice exam.
Change History
Current Secondary Outcome Measures  ICMJE Not Provided
Original Secondary Outcome Measures  ICMJE Not Provided
Current Other Pre-specified Outcome Measures Not Provided
Original Other Pre-specified Outcome Measures Not Provided
 
Descriptive Information
Brief Title  ICMJE The Effect of the Game on Students' Intramuscular Injection Skills
Official Title  ICMJE The Effect of Computer Aided Game on the Development of Intramuscular Injection Application Skills of Nursing Students
Brief Summary Today, error rates increase in intramuscular (IM) drug administrations, which are frequently applied in clinical settings, due to many factors such as the increase in the number of students in nursing education, the low number of educators, insufficient clinical space and insufficient laboratory environments. This situation makes it inevitable to use different teaching methods in nursing education, especially in the acquisition and development of psychomotor skills. Games, which are a type of virtual simulation methods; It is defined as a pedagogical tool that offers the student the widest possible learning opportunity, interesting, interactive media, and a teaching beyond entertainment. It is very important to acquire the necessary knowledge and skills in the management of intramuscular drug administration, which will constitute the majority of postgraduate applications of nursing students, by using today's technologies during their student life. Another factor that is effective in psychomotor skill learning is; students' anxiety level. Nursing students may experience anxiety while using the new technique, which negatively affects the learning process of the student. One of the reasons for the anxiety experienced by the students is that they have not reached enough professional knowledge and skills. It is observed that this level of anxiety increases especially in psychomotor skills. In the exams conducted for the evaluation of laboratory practices in nursing education, the student demonstrates the skills learned during the term. The level of anxiety he feels during this practice may also affect his performance. The general result of studies examining the relationship between test anxiety and academic performance is that there is a negative relationship between test anxiety and academic success. For this reason, it is very important to control students' anxiety. Although the level of state anxiety increases from time to time, especially in the trainings carried out with simulation, it is one of the training methods that increases the self-confidence of the students by reducing their anxiety in the future. Based on these reasons, this research; The aim of this study was to evaluate the effect of computer-assisted game on success and anxiety level in the development of intramuscular injection application skills in nursing education.
Detailed Description Not Provided
Study Type  ICMJE Interventional
Study Phase  ICMJE Not Applicable
Study Design  ICMJE Allocation: Randomized
Intervention Model: Parallel Assignment
Masking: Double (Participant, Outcomes Assessor)
Primary Purpose: Other
Condition  ICMJE
  • Video Games
  • Students
  • Nursing
  • Infections
  • Intramuscular
Intervention  ICMJE Other: Computer assisted intramuscular learning game
It is an educational game that can only be opened from the computer, with questions and answers and cases. The game is currently under development by the developers. The researcher will be able to see how many times the students entered the game and how many points they got.
Study Arms  ICMJE
  • Active Comparator: Students receiving computer game support in intramuscular injection learning
    After learning intramuscular injection with demonstration, a group of students reinforcing intramuscular injection training for 1 week with a computer-assisted game designed by the researcher.
    Intervention: Other: Computer assisted intramuscular learning game
  • No Intervention: Group of students learning intramuscular injection only by demonstration
    Group of students learning intramuscular injection by demonstration method without computer-assisted games
Publications * Not Provided

*   Includes publications given by the data provider as well as publications identified by ClinicalTrials.gov Identifier (NCT Number) in Medline.
 
Recruitment Information
Recruitment Status  ICMJE Active, not recruiting
Estimated Enrollment  ICMJE
 (submitted: July 19, 2023)
60
Original Estimated Enrollment  ICMJE Same as current
Estimated Study Completion Date  ICMJE September 29, 2023
Estimated Primary Completion Date August 28, 2023   (Final data collection date for primary outcome measure)
Eligibility Criteria  ICMJE

Inclusion Criteria:

  • Being a first year nursing student
  • To be taking the basics of nursing course for the first time
  • To have at least 50 points from the IM Injection Information Form

Exclusion Criteria:

  • Graduated from Health Vocational High School
  • Having a communication problem related to vision and hearing
Sex/Gender  ICMJE
Sexes Eligible for Study: All
Ages  ICMJE Child, Adult, Older Adult
Accepts Healthy Volunteers  ICMJE Yes
Contacts  ICMJE Contact information is only displayed when the study is recruiting subjects
Listed Location Countries  ICMJE Turkey
Removed Location Countries  
 
Administrative Information
NCT Number  ICMJE NCT05963269
Other Study ID Numbers  ICMJE MaltepeU_DemirelN
Has Data Monitoring Committee No
U.S. FDA-regulated Product
Studies a U.S. FDA-regulated Drug Product: No
Studies a U.S. FDA-regulated Device Product: No
IPD Sharing Statement  ICMJE
Plan to Share IPD: No
Plan Description: The collected data will not be shared with any institution or legal person.
Current Responsible Party Nehir Demirel, Maltepe University
Original Responsible Party Same as current
Current Study Sponsor  ICMJE Maltepe University
Original Study Sponsor  ICMJE Same as current
Collaborators  ICMJE Not Provided
Investigators  ICMJE Not Provided
PRS Account Maltepe University
Verification Date July 2023

ICMJE     Data element required by the International Committee of Medical Journal Editors and the World Health Organization ICTRP